About

LedgeForge started as a group chat where a few friends kept arguing about which mobile games were worth reinstalling. At some point the arguments got long enough to turn into articles, and here we are. We're independent, which means nobody tells us what to write.

Every game we cover gets real screen time. We don't review from a trailer or a press release. Someone on the team installs it, plays through the early grind, hits the mid-game wall, and comes back with notes.,We pick games by a simple rule: would we recommend it to a friend who hates wasting time? That filters out a lot. We care about story that pulls you forward, progression that feels earned, and controls that work on a phone held with one hand on the bus.,We're not a storefront and we don't sell anything. The reviews are opinions, formed by playing. When we love something we say so; when a promising game falls apart in chapter three, we say that too.

Markus Reinholt — Markus has been chasing loot bars and branching dialogue since the days of feature phones. He handles most of the RPG coverage and keeps the team honest about grind.